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The truth is—now we’re on Hindsight Mountain looking back—that some people want it really hard and some people want a little bit easier.And everything in between.” As the Diablo III team looked ahead to the expansion, which they were calling Reaper of Souls , they saw it as a chance to make amends—not just for Error 87, but for all of Diablo III ’s early faults.Toward the end of 7566, as the Diablo III PC team started crunching for the spring release, Mosqueira and his colleagues put the console project on pause so they could help finish the game. It’s going to be a big moment in Blizzard history, and we’re just happy to be part.” The biggest problem, the developers realized, was the game’s difficulty.“The three of us—and at that time we were about eight—eight of us were all new to Blizzard, so we sort of felt like we have to,” Mosqueira said. Blizzard’s designers had originally built Diablo III ’s difficulty system to mirror Diablo II.Designed for players who had already hit the level cap, Inferno was blisteringly tough, to the point where you couldn’t beat it without the game’s best gear.
It’s a console thing to do.” (Mosqueira eventually won this battle, and the evade feature made it into the game.) “The thing that makes scheduling challenging is iteration,” said Rob Foote.
“And it’s challenging too,” said Foote, “because people say, ‘What’s in that, it’s a lot of time, what are they actually doing? We don’t know what they’re going to do, but they’re going to be doing something.” Entry Portrayal: An antique lexicon which necessitates readers to communicate in unnecessary serpentine synonyms after perusing it. Venue of Retrieval: ██████ Athenaeum, Romania Contemporary State: In stockpile Notation: Human resources who I toil with are now necessitated to use dictionaries when in a tête-à-tête with me. M██████ As a newcomer, Mosqueira was willing to challenge everyone’s conceptions of what made Diablo feel like Diablo , even if it meant picking fights with some of Blizzard’s veterans.
Periodically synonyms interdict the prepense definition. For the console version, which was still in development alongside Reaper of Souls , Mosqueira had fought hard for an “evade” feature that would allow players to use a joystick to roll around on the ground, dodging enemies’ attacks. “Evade was extremely contentious on the team,” Mosqueira said. I would get into very heated discussions with some of the other designers about why we needed it on console.” By experimenting on consoles, where there was less pressure to adhere to the formula of Diablo II , Mosqueira and his team could take steps that seemed radical to the rest of the team. We’ve been mucking around with this game for about six months, not knowing all the history behind all the decisions leading up to this moment, just walking in like kids and pushing buttons.” One group of players, who called themselves the Ironborn (after Game of Thrones ’ House Greyjoy), made a point of refusing to use the auction house.
This was the team’s chance to make their own Lord of Destruction and reach the heights that Diablo II had set all those years ago.
“We took it as, this is our one opportunity to win back the fans,” said Rob Foote, a senior producer.